2023
DOI: 10.1002/cae.22628
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A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)

Abstract: This study conducts meta‐analytical estimations based on 70 empirical studies regarding inconsistent effect sizes of augmented reality in interactive learning environments. It finds that compared with traditional tools, augmented reality in interactive learning environments significantly enhances overall learning effectiveness (g = 0.717, 95% confidence interval [CI] = 0.606–0.827) at the 0.05 level. The moderating analysis finds that augmented reality in interactive learning environments significantly enhance… Show more

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Cited by 23 publications
(7 citation statements)
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References 76 publications
(125 reference statements)
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“…The analysis results gave an overall effect size of 0.71, categorized as a medium effect according to [43]. This result is similar to previous studies where the average effect size of studies on the influence of AR use in education is in the range of 0.6 to 0.8 (e.g., [4], [26]). This study also supports previous studies that state that integrating AR in educational environments helps improve students' academic achievement in collaborative learning environments and increases their retention and ability to translate it into other environments [13]- [15].…”
Section: Fig 2 Research Funnel Plotsupporting
confidence: 88%
See 1 more Smart Citation
“…The analysis results gave an overall effect size of 0.71, categorized as a medium effect according to [43]. This result is similar to previous studies where the average effect size of studies on the influence of AR use in education is in the range of 0.6 to 0.8 (e.g., [4], [26]). This study also supports previous studies that state that integrating AR in educational environments helps improve students' academic achievement in collaborative learning environments and increases their retention and ability to translate it into other environments [13]- [15].…”
Section: Fig 2 Research Funnel Plotsupporting
confidence: 88%
“…Relatedly, in the current literature, many meta-analyses specifically aim to find the overall effect of using AR in education. For example, the meta-analyses that have been carried out by [25] and [26] only considered limited moderator variables. Likewise, meta-analysis studies conducted by [4] and [27] have analyzed the overall influence of AR technology in education but have yet to proceed by analyzing categorical variables that might clarify variations between primary study results.…”
Section: Introductionmentioning
confidence: 99%
“…A growing number of studies in many STEM disciplines evaluated the effectiveness of utilizing AR as a learning tool among various student populations [24] including engineering [3]. AR allows learners to selfexplore via active learning [47], collaborate with peers [45], expand social interaction when integrated into gaming [2], enhance motivation and engagement [5,26,31,51], improve knowledge retention [11,16,49], and strengthen laboratory skills [1,46]. AR applications can improve students' visualization of abstract concepts [14] and eliminate misconceptions [6].…”
Section: Augmented Reality (Ar)mentioning
confidence: 99%
“…Moreover, augmented reality supports different media types (Ali et al, 2017) and constructivism-based learning theories (Dunleavy & Dede, 2014). Although students' characteristics can influence learning outcomes (López-Belmonte et al, 2022), when integrated into teaching and learning activities, augmented reality can positively affect students' engagement, motivation, and learning achievements across all educational levels (Lampropoulos et al, 2022Lin & Yu, 2023).…”
Section: Introductionmentioning
confidence: 99%