“…To develop a collaborative task of a higher complexity, we started from the computer game Space Fortress (Mané & Donchin, 1989), which has an over 30‐year‐long history in research on skill acquisition (Donchin, 1995; Frederiksen & White, 1989). Recently, interest in this game has resurged with several studies relying on a PyGame implementation of the original game (Destefano & Gray, 2016; Gray & Lindstedt, 2017) and modifications of it (Anderson et al., 2019; Moon & Anderson, 2013; Seow, Betts, & Anderson, 2021), all with the goal of investigating individual skill acquisition.…”