2009
DOI: 10.1155/2009/609350
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A Dense Point‐to‐Point Alignment Method for Realistic 3D Face Morphing and Animation

Abstract: We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces. Instead of using the rigid spatial transformation in the traditional iterative closest point (ICP) algorithm, we adopt the thin plate spline (TPS) transformation to model the deformation of different 3D faces. Because TPS is a non-rigid transformation with good smooth property, it is suitable for formulating the complex variety of human facial morphology. A closest point searching algorithm is proposed to… Show more

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Cited by 20 publications
(8 citation statements)
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References 22 publications
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“…• m17 set: This set consists of four eyebrow, six eye, three nose, and four mouth landmarks. These are 16,19,22,25,28,30,32,34,40,41,42,46,49,52,55,63, and 64 as illustrated in Figure 2.…”
Section: Comparative Assessment Of Landmarking Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…• m17 set: This set consists of four eyebrow, six eye, three nose, and four mouth landmarks. These are 16,19,22,25,28,30,32,34,40,41,42,46,49,52,55,63, and 64 as illustrated in Figure 2.…”
Section: Comparative Assessment Of Landmarking Methodsmentioning
confidence: 99%
“…For example, Jain et al [5] and Salah et al [6], use landmark points and the thin plate-spline (TPS) algorithm to fit a generic model to the face. This capability enables various other applications, e.g., face morphing and face animation [25]. Thus a face can be transformed into those of other individuals (inter-personal) or into different expressions of the same individual (intra-personal, e.g., a neutral face to a smiling face).…”
mentioning
confidence: 99%
“…To do this, we must first establish a dense point-to-point correspondence between the patient's face and each reference face. To this purpose, we use a technique similar to that proposed in [39]. First, faces are registered with a thin plate spline transformation (TPS), a non-rigid smooth surface transformation particularly suited for morphing or animating faces, based on the correspondence of a number of keypoints.…”
Section: Removing the Target Feature From All The Reference Facesmentioning
confidence: 99%
“…Optimization-based descriptors. Both geometry and texture information is used.r A large number of 3D head scans are required with the texture which is not easy to obtain[DZW10,HZW09].…”
mentioning
confidence: 99%