Abstract:On the basis of a shared emphasis on time as well as space, this paper argues for introducing elements of comic art into cartography, specifically the mapped comic, with an illustrated strip literally plotted and placed in a 3D time geographic virtual world. This approach is situated within current initiatives regarding the relationship between cartography and art, given that comics are a type of sequential art. Two examples demonstrate that the approach succeeds as a way of representing the geometry of a story without compromising emotional content. Comic conventions neatly package narrative geography for visual deployment. An example demonstrating the expressiveness of comic art principles when applied to maps (maps as comics) is discussed.