2011 16th International Conference on Computer Games (CGAMES) 2011
DOI: 10.1109/cgames.2011.6000325
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A design goal and design pattern based approach for development of game engines for mobile platforms

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Cited by 5 publications
(2 citation statements)
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“…1. It shows about the fe atures that should be present in a platfonn game engine namely input support, sound support, graphical support, AI support and physics support [13].…”
Section: B Game Engine Reviewmentioning
confidence: 99%
“…1. It shows about the fe atures that should be present in a platfonn game engine namely input support, sound support, graphical support, AI support and physics support [13].…”
Section: B Game Engine Reviewmentioning
confidence: 99%
“…They suggested that commonality and variability assessment must be done to enable game engine reuse. Peker and Can [56] proposed a methodology for developing game engines for mobile platforms based on design goals and design patterns. They emphasized the need to design goals and strategies for implementation of game engines.…”
Section: Game Engine Developmentmentioning
confidence: 99%