“…Worst case complexity of NE computation in general non-potential games has been studied extensively. The computation is typically PPAD-complete, even for various special cases (e.g., Abbott et al [2005], Chen et al [2006b, Mehta [2014], Feige and Talgam-Cohen [2010]) and approximation (e.g., Chen et al [2006a], Rubinstein [2018]). On the other hand efficient algorithms have been designed for interesting sub-classes (e.g., Kannan and Theobald [2007], Tsaknakis and Spirakis [2007], Immorlica et al [2011], Adsul et al [2011], Cai and Daskalakis [2011], Cai et al [2015, Ahmadinejad et al [2016], Balcan and Braverman [2017], Barman [2018]), exploiting the structure of NE for the class to either enumerate, or through other methods such as parameterized LP and binary search.…”