2013
DOI: 10.1109/tvcg.2012.301
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A Divide-and-Conquer Approach to Quad Remeshing

Abstract: Abstract-Many natural and man-made objects consist of simple primitives, similar components, and various symmetry structures. This paper presents a divide-and-conquer quadrangulation approach that exploits such global structural information. Given a model represented in triangular mesh, we first segment it into a set of submeshes, and compare them with some predefined quad mesh templates. For the submeshes that are similar to a predefined template, we remesh them as the template up to a number of subdivisions.… Show more

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Cited by 6 publications
(3 citation statements)
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“…Thus, automatic generation of quad meshes, typically from a given triangle mesh, has been a well researched topic in the past decade [KNP07, BZK09, ZHLB10, ZHLB13, BCE∗13, MPZ14, CBK15, JTPSH15, LHJ∗15, HZN∗18]. Some methods also offer control over quad sizing and may produce anisotropic meshes [PPTSH14, JFH∗15, FBT∗18].…”
Section: Introductionmentioning
confidence: 99%
“…Thus, automatic generation of quad meshes, typically from a given triangle mesh, has been a well researched topic in the past decade [KNP07, BZK09, ZHLB10, ZHLB13, BCE∗13, MPZ14, CBK15, JTPSH15, LHJ∗15, HZN∗18]. Some methods also offer control over quad sizing and may produce anisotropic meshes [PPTSH14, JFH∗15, FBT∗18].…”
Section: Introductionmentioning
confidence: 99%
“…Among those efforts, probably the most valuable ones are the parallelization of D&C sorting algorithms [18] and scan algorithm [19] on the GPU. Other efforts were also carried out to parallelize the D&C mesh generation [20] , [21] , [22] , convex hull calculation [23] , [24] , [25] , multibody system dynamics [26] , [27] , etc.…”
Section: Introductionmentioning
confidence: 99%
“…We develop a Sample GPU implementation of a classical D&C algorithm (i.e., Quickhull) by following Tzeng and Owens's paradigm. We hope this will be helpful for interested readers to develop their own efficient GPU implementations of D&C algorithms with fewer efforts and in less time, for example, to develop efficient D&C algorithms in mesh generation [20] , [21] , [22] , convex hull calculation [23] , [24] , [25] , multibody system dynamics [26] , [27] , etc.…”
Section: Introductionmentioning
confidence: 99%