2018
DOI: 10.21629/jsee.2018.04.20
|View full text |Cite
|
Sign up to set email alerts
|

A dual channel perturbation particle filter algorithm based on GPU acceleration

Abstract: The particle filter (PF) algorithm is one of the most commonly used algorithms for maneuvering target tracking. The traditional PF maps from multi-dimensional information to onedimensional information during particle weight calculation, and the incorrect transmission of information leads to the fact that the particle prediction information does not match the weight information, and its essence is the reduction of the information entropy of the useful information. To solve this problem, a dual channel independe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 1 publication
0
0
0
Order By: Relevance