2001
DOI: 10.1111/1467-8659.00512
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A Dynamic Motion Control Technique for Human-like Articulated Figures

Abstract: This paper presents a dynamic motion control technique for human‐like articulated figures in a physically based character animation system. This method controls a figure such that the figure tracks input motion specified by a user. When environmental physical input such as an external force or a collision impulse are applied to the figure, this method generates dynamically changing motion in response to the physical input. We have introduced comfort and balance control to compute the angular acceleration of th… Show more

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Cited by 44 publications
(24 citation statements)
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“…Oshita and Makinouchi [19] use simulation to allow a character to respond to a mass being dropped on its back. Zordan and Hodgins [20] create simulations from motion capture data that are able to hit and react to collisions.…”
Section: Related Workmentioning
confidence: 99%
“…Oshita and Makinouchi [19] use simulation to allow a character to respond to a mass being dropped on its back. Zordan and Hodgins [20] create simulations from motion capture data that are able to hit and react to collisions.…”
Section: Related Workmentioning
confidence: 99%
“…These methods create dynamically correct motions from specified motions [Zordan and Hodgins 1999], state machines [Hodgins et al 1995], and environmental physical input [Oshita and Makinouchi 2001]. These methods generate appropriate motions for variations of the input.…”
Section: Related Workmentioning
confidence: 99%
“…These methods create dynamically correct motions from specified motions [20,18], state machines [8] and environmental physical input [15]. These methods generate appropriate motions for variations of the input.…”
Section: Related Workmentioning
confidence: 99%