2010
DOI: 10.1109/tvcg.2009.66
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Fluid Simulation with Articulated Bodies

Abstract: Abstract-We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/fluid coupling method to handle articulated chains. Our solver takes as input the current state of the simulat… Show more

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Cited by 22 publications
(9 citation statements)
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“…In their work on the interaction of multiphase flow (specifically water including air bubbles) with animated bodies, Mihalef et al [2008] produced a 7-second animation clip that demonstrates a human figure making swimming-like body movement while floating in simulated water. Kwatra et al [2010] and Tan et al [2011] used a simplified articulated body representation and two-way coupling between the body and a fluid simulation to model creatures locomoting in fluids. Lentine et al [2011] employed articulated skeletons with a deformable skin layer and two-way coupling to a fluid simulator to model figures moving in fluids.…”
Section: Underwater Motion Simulationmentioning
confidence: 99%
See 1 more Smart Citation
“…In their work on the interaction of multiphase flow (specifically water including air bubbles) with animated bodies, Mihalef et al [2008] produced a 7-second animation clip that demonstrates a human figure making swimming-like body movement while floating in simulated water. Kwatra et al [2010] and Tan et al [2011] used a simplified articulated body representation and two-way coupling between the body and a fluid simulation to model creatures locomoting in fluids. Lentine et al [2011] employed articulated skeletons with a deformable skin layer and two-way coupling to a fluid simulator to model figures moving in fluids.…”
Section: Underwater Motion Simulationmentioning
confidence: 99%
“…Yang et al [2004] developed a layered strategy for human swimming control in which each control layer is procedurally modeled and empirically tuned to create physics-based swimming motion in real time. Kwatra et al [2010] developed a swimming controller that computes the necessary joint torques to follow captured human motions that mimic swimming.…”
Section: Underwater Motion Controlmentioning
confidence: 99%
“…Yang et al [2004] used an articulated body representation, a simplified fluid model, and several layers of control to model human swimmers. Kwatra et al [2009] used an articulated body representation and twoway coupling between the body and a fluid simulation to model 58:2 • J. Tan et al…”
Section: Simulated Swimmersmentioning
confidence: 99%
“…Low-cost algorithms have been developed that carry out, for example, motion capture from an animated image. Using such techniques, the realism of the visualization has been greatly advanced [8]. These techniques are not appropriate outside the amusement industry because the dynamics are largely ignored.…”
Section: Introductionmentioning
confidence: 99%