“…Works considering a 3D object description have normally used a model of the object, obtained or defined in an off-line stage [1,23]; in other works [25], a grasping axis is computed using an octree-based reconstruction of the object. Alternatively, some authors use heuristics to reduce the number of candidates during the grasp synthesis and obtain a good grasp in short time [4]; others approximate an object model with a set of shape primitives -such as cylinders, boxes, or cones-and use rules, based on those primitives, to generate grasp pre-shapes and starting positions [26]. Quality measures for grasp analysis have been described in several works [5,11].…”