2008
DOI: 10.1007/s10514-008-9086-7
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Biologically-inspired 3D grasp synthesis based on visual exploration

Abstract: Object grasping is a typical human ability which is widely studied from both a biological and an engineering point of view. This paper presents an approach to grasp synthesis inspired by the human neurophysiology of actionoriented vision. Our grasp synthesis method is built upon an architecture which, taking into account the differences between robotic and biological systems, proposes an adaptation of brain models to the peculiarities of robotic setups. The architecture modularity allows for scalability and in… Show more

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Cited by 10 publications
(9 citation statements)
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“…To solve these problems, recently, Racatalá et al 23 developed a model of vision-based grasping (VBG) following a sense-planact paradigm. The system is based on the early separation and late integration of visual analysis through the two visual streams.…”
Section: Towards Grasp-oriented Visual Perception For Humanoid Robotsmentioning
confidence: 99%
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“…To solve these problems, recently, Racatalá et al 23 developed a model of vision-based grasping (VBG) following a sense-planact paradigm. The system is based on the early separation and late integration of visual analysis through the two visual streams.…”
Section: Towards Grasp-oriented Visual Perception For Humanoid Robotsmentioning
confidence: 99%
“…The GOVP system, as shown in Fig. 1, is constructed using a filter based architecture (FBA) initially proposed by Recatalá et al 23 It consists of three types of basic components: (i) hardware components (bullet-shape) including sensors and actuators, (ii) virtual filters (rectangular) that handle operations such as feature extraction or a control law, and (iii) data sets (ellipsoid) that store groups of data produced and processed by the above modules. A task is realized through a set of connected model components that are simultaneously active, where the data sets constitute an internal, non-centralized memory spreading along the chain of processors.…”
Section: System Design Of Grasp-oriented Visual Perceptionmentioning
confidence: 99%
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“…The body of work in the area of robotic grasping is significant, see, e.g., [1][2][3][4][5][6][7][8][9][10]. We distinguish approaches based on the level of a-priori object information used to model the grasping process.…”
Section: Introductionmentioning
confidence: 99%
“…We distinguish approaches based on the level of a-priori object information used to model the grasping process. In particular, objects to be grasped may be assumed known, that is, both the shape and the appearance of the object are known and used to associate specific grasping strategies to them through exploration, (see, e.g., [2,3]) or different types of supervised learning (see, e.g., [9,10]). When objects are assumed to be unknown (as in our case), the assumptions of the system naturally need to be much more general in order to generate suitable grasping hypotheses (see, e.g., [4]).…”
Section: Introductionmentioning
confidence: 99%