2021
DOI: 10.1145/3448114
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A Feature Adaptive Learning Method for High-Density sEMG-Based Gesture Recognition

Abstract: Surface electromyography (sEMG) array based gesture recognition, which is widely-used, could provide natural surfaces for human-computer interaction. Currently, most existing gesture recognition methods with sEMG array only work with the fixed and pre-defined electrodes configuration. However, changes in the number of electrodes (i.e., increment or decrement) is common in real scenarios due to the variability of physiological electrodes. In this paper, we study this challenging problem and propose a random for… Show more

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Cited by 17 publications
(6 citation statements)
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“…However, the average recognition accuracy of subject 7 based on the LogR algorithm reached 85%, which was significantly higher than that of subject 3 (74.6%). Although the subject's hand muscle composition is consistent, the development of the musculature is different, which will have a greater impact on the sEMG signal and gesture recognition [42][43][44][45][46][47][48][49][50][51][52][53][54]. In addition, for gesture activity recognition, the classification accuracies of HC and HO increased We acknowledge some limitations of this study.…”
Section: Discussionmentioning
confidence: 91%
See 1 more Smart Citation
“…However, the average recognition accuracy of subject 7 based on the LogR algorithm reached 85%, which was significantly higher than that of subject 3 (74.6%). Although the subject's hand muscle composition is consistent, the development of the musculature is different, which will have a greater impact on the sEMG signal and gesture recognition [42][43][44][45][46][47][48][49][50][51][52][53][54]. In addition, for gesture activity recognition, the classification accuracies of HC and HO increased We acknowledge some limitations of this study.…”
Section: Discussionmentioning
confidence: 91%
“…Copaci et al proposed a new classifier based on a Bayesian neural network to recognize six rehabilitation gestures with 98.7% accuracy [49]. Zhang et al proposed an ensemble learning method based on random forests to adaptively learn the gesture features of high-density sEMG, and the results outperformed other advanced algorithms [50]. Karnam et al proposed energy features for sEMG classification, and finally the KNN classifier achieved the highest validation accuracy of 88.8%, exceeding the state-ofthe-art accuracy of 13% [51].…”
Section: Discussionmentioning
confidence: 99%
“…Hand motion recognition is an important research area in the field of human-computer interaction. However, due to individual differences, when a model was trained on known individuals, its performance will be greatly degraded for new individuals [39]. The traditional approach is to collect a large amount of labeled data from new users to retrain a model, which is time-consuming.…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, our goal is to create a device that is completely usable by everyone, even those without specific knowledge of human anatomy. To solve the electrode placement problem, we can use dense arrays of sEMG sensors like in [32][33][34][35]. The high number of electrodes and the proximity of one to another reduce the positioning error when placing the array in the measuring zone but, at the same time, increase the cost and complexity of the system while also making it more difficult to fit.…”
Section: Related Work and Paper's Contributionmentioning
confidence: 99%