2012
DOI: 10.1155/2012/929814
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A Framework for Adaptive Game Presenters with Emotions and Social Comments

Abstract: More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the same direction towards game presenter characters. Game commentary should take into account players' personalities along with game progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players, and stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are bas… Show more

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Cited by 4 publications
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