2011
DOI: 10.1007/978-3-642-23774-4_25
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A Framework for Supporting Joint Interpersonal Attention in Distributed Groups

Abstract: Abstract. Informal interactions are a key element of workgroup communication, but have proven difficult to support in distributed groups. One reason for this is that existing systems have focused either on novel means for gathering information about the availability or activity of others, or on allowing people to display their activities to others. There has not been sufficient focus on the interplay between these activities. This interplay is important, however, because mutual awareness and attention are the … Show more

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Cited by 4 publications
(12 citation statements)
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“…Several other projector-based systems have been implemented for office and work environments, with different degrees of sophistication and different goals, such as the OMNI display [6] (with the goal of improving group awareness) and Kimura [23] (with the goal of supporting office work and office activity). These systems often use multiple projectors concurrently, and use blending techniques to deal with overlaps, or with environments where projection areas are not flat (e.g., [2,16,21,40,39]).…”
Section: Projection-based Environmentsmentioning
confidence: 99%
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“…Several other projector-based systems have been implemented for office and work environments, with different degrees of sophistication and different goals, such as the OMNI display [6] (with the goal of improving group awareness) and Kimura [23] (with the goal of supporting office work and office activity). These systems often use multiple projectors concurrently, and use blending techniques to deal with overlaps, or with environments where projection areas are not flat (e.g., [2,16,21,40,39]).…”
Section: Projection-based Environmentsmentioning
confidence: 99%
“…Some parts of this space have been discussed in large-display literature and previous work on projectorbased systems for example, increasing the amount of space available for working with documents (e.g. [41]), using a peripheral-vision display for context (e.g., Focus plus Context displays [3]; OMNI [6]), or adding game content to a room-based display (e.g., IllumiRoom [20]). In addition to these previous explorations, we have identified three ways in which the characteristics of FCDs can be used to generate novel interfaces and applications.…”
Section: Design Opportunities For Fcdsmentioning
confidence: 99%
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“…Birnholtz et al (Birnholtz et al, 2012) build on this, noting that there is potential utility in allowing those being checked on to see (and thus potentially respond to) all awareness checks. This, in principle, allows for a more natural negotiation of mutual attention in that all acts of gathering can be seen and responded to (see Birnholtz et al, 2012;Birnholtz, Schultz, Lepage, & Gutwin, 2011, for a much more detailed discussion of these issues).…”
Section: Awareness Informationmentioning
confidence: 99%