2013 World Haptics Conference (WHC) 2013
DOI: 10.1109/whc.2013.6548452
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A framework for the classification of dexterous haptic interfaces based on the identification of the most frequently used hand contact areas

Abstract: Haptic interfaces are purposed for the simulation of physical interactions with a virtual environment in a realistic way. Their design is often based on a compromise between the interaction capabilities and mechanical design complexity. This paper is aimed at providing a methodology that helps tuning this trade-off. A survey of both manipulation and exploration taxonomies allows the identification of elementary hand contact areas with their associated frequency of use. The relative importance of these areas is… Show more

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Cited by 8 publications
(3 citation statements)
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“…The next step consists in identifying, for each interaction pattern, the hand-object contact area. For standard grasps types and exploratory movements, we refined the characterization of the contact areas compared to [15], [16] and [17]. We took in hand objects representative of the different usual grasps and we tried to insert a thin metal sheet between the hand and the object.…”
Section: B Definition Of Hand-objects Contact Areasmentioning
confidence: 99%
“…The next step consists in identifying, for each interaction pattern, the hand-object contact area. For standard grasps types and exploratory movements, we refined the characterization of the contact areas compared to [15], [16] and [17]. We took in hand objects representative of the different usual grasps and we tried to insert a thin metal sheet between the hand and the object.…”
Section: B Definition Of Hand-objects Contact Areasmentioning
confidence: 99%
“…It is also noticeable that pressure sensors do not trigger each other during operation. 3 ELASTOSIL from Wacker Ltd.…”
Section: Plex: Design Approachmentioning
confidence: 99%
“…The hand is a key to demonstrate the mobile interactions and the most frequent interaction areas in hand are thumb and index finger [3]. There are various commercial products 1,2 as well as state-of-art research using fingers for precise mobile interaction [2].…”
Section: Introductionmentioning
confidence: 99%