2021
DOI: 10.1609/aiide.v4i1.18697
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A Framework for the Semi-Automatic Testing of Video Games

Abstract: Game environments are complex interactive systems that require extensive analysis and testing to ensure that they are at a high enough quality to be released commercially. In particular, the last build of the product needs an additional and extensive beta test carried out by people that play the game in order to establish its robustness and playability. This entails additional costs from the viewpoint of a company as it requires the hiring of play testers. In the present work we propose a general software fram… Show more

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Cited by 11 publications
(1 citation statement)
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“…Traditional manual testing methods, constrained by time and resources, grapple with these challenges. Advances in Computer Vision (CV) and Machine Learning (ML) present promising alternatives, offering automated and scalable visual testing solutions, thereby reallocating resources to explore other game dimensions [24]. Notably, the success of deep learning in CV is largely credited to extensive labeled datasets [11,22], often curated from the vast quantitites of digital content on the web.…”
Section: Background and Introductionmentioning
confidence: 99%
“…Traditional manual testing methods, constrained by time and resources, grapple with these challenges. Advances in Computer Vision (CV) and Machine Learning (ML) present promising alternatives, offering automated and scalable visual testing solutions, thereby reallocating resources to explore other game dimensions [24]. Notably, the success of deep learning in CV is largely credited to extensive labeled datasets [11,22], often curated from the vast quantitites of digital content on the web.…”
Section: Background and Introductionmentioning
confidence: 99%