2019
DOI: 10.1007/978-981-13-6908-7_2
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A Framework of Learning Activity Design for Flow Experience in Smart Learning Environment

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Cited by 8 publications
(7 citation statements)
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“…Many students need a fast response related to their education, especially in English lessons, because there are still many students who don't really understand English, so research on how software development using Scrum can affect the making of mobile based-learning applications is more important to improve the quality of education provided. This mobile game-based VR software application is designed to enhance the experience and interaction of students in learning English, the results of which are in line with the studies by Troussas et al [8], Gao et al [9] Siegle et al [10] Integrating gaming and VR into mobile language learning enhances calculating student interactions and provides them with a unique experience. Education mobile learning greatly contributes to education in students by providing access to educators and students to improve the quality of education provided.…”
Section: Introductionsupporting
confidence: 65%
“…Many students need a fast response related to their education, especially in English lessons, because there are still many students who don't really understand English, so research on how software development using Scrum can affect the making of mobile based-learning applications is more important to improve the quality of education provided. This mobile game-based VR software application is designed to enhance the experience and interaction of students in learning English, the results of which are in line with the studies by Troussas et al [8], Gao et al [9] Siegle et al [10] Integrating gaming and VR into mobile language learning enhances calculating student interactions and provides them with a unique experience. Education mobile learning greatly contributes to education in students by providing access to educators and students to improve the quality of education provided.…”
Section: Introductionsupporting
confidence: 65%
“…Based on the synthesis of previous studies, we apply a multi-dimensional flow construct as an antecedent to the parsimonious TAM variables to obtain a better empirical solution (Guo et al, 2016;Siekpe, 2005). We include the moderating effect of e-learning engagement to quantify how flow relates to perceived usefulness, perceived ease of use and continuance intention to account for situational and individual factors (Gao et al, 2019;Sun & Zhang, 2006). We apply the control variables of gender and age to strengthen the model's robustness (Cheng, 2013;Hsieh et al, 2016).…”
Section: Research Model and Hypothesesmentioning
confidence: 99%
“…Similarly, participating in a discussion forum may require more emotional engagement than taking a quiz where cognitive engagement is more involved (Zainuddin et al, 2020). Therefore, in term of designing learning activities, instructors should follow best practice to use a design tool to determine the desired dimensions to be activated in flow experience and students' engagement in order to achieve the desired learning outcomes (Gao et al, 2019;Zanjani, 2015).…”
Section: Implications and Limitationsmentioning
confidence: 99%
“…Different studies conducted over several years show that this experience is highly linked to students' learning experience because when in a flow experience in an educational activity, the learning experience is also good (Csikszentmihalyi, 2014b;Buil et al, 2019;Rodríguez-Ardura & Meseguer-Artola, 2019). Furthermore, recent studies have drawn attention to creating educational activities that may lead to the flow experience (Gao et al, 2019;Oliveira et al, , 2020. At the same time, a system with stereotype threats can negatively affect the user experience (Dorji et al, 2015;Albuquerque et al, 2017;Santos et al, 2022), and if it negatively affects the flow experience, it can also harm the learning experience.…”
Section: Flow Theorymentioning
confidence: 99%