2012
DOI: 10.3389/fneur.2012.00110
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A Fully Immersive Set-Up for Remote Interaction and Neurorehabilitation Based on Virtual Body Ownership

Abstract: Although telerehabilitation systems represent one of the most technologically appealing clinical solutions for the immediate future, they still present limitations that prevent their standardization. Here we propose an integrated approach that includes three key and novel factors: (a) fully immersive virtual environments, including virtual body representation and ownership; (b) multimodal interaction with remote people and virtual objects including haptic interaction; and (c) a physical representation of the p… Show more

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Cited by 53 publications
(33 citation statements)
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“…The concept of 'beaming' is that one person, who we call a 'visitor' is digitally transported to a remote destination to interact with local people there [Steed et al 2012;Perez-Marcos et al 2012]. The visitor typically enters a high quality virtual reality system with full head-tracking and real-time whole body motion capture.…”
Section: Introductionmentioning
confidence: 99%
“…The concept of 'beaming' is that one person, who we call a 'visitor' is digitally transported to a remote destination to interact with local people there [Steed et al 2012;Perez-Marcos et al 2012]. The visitor typically enters a high quality virtual reality system with full head-tracking and real-time whole body motion capture.…”
Section: Introductionmentioning
confidence: 99%
“…Other types of studies have targeted rendering styles [20] and how character appearance influences the perception of actions [11] and bodily emotions [21]. The use of avatars has also been investigated with respect to user embodiment, ownership and behavior [7], [27], [30]. Our work focuses on investigating how different ways of using avatars and animated characters influence the execution of motion-oriented tasks.…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, the ElectroEncephaloGraphy-based (EEG-based) Brain-Computer Interface (BCI) has become one of the most promising areas of research in computer science and robotics thanks to neurorehabilitation. Neurorehabilitation is a relatively new field and a multi-step system that combines series of therapies from the psychological to occupational, teaching or retraining patients on mobility skills, communication processes and other aspects of that person's daily routine [1]. The main goal of this complex medical process is the recovery of the patient from a nervous system injury and the minimization and/or compensation for related functional alterations or disabilities.…”
Section: Introductionmentioning
confidence: 99%