2013
DOI: 10.1111/ejn.12157
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A functional magnetic resonance imaging study of visuomotor processing in a virtual reality‐based paradigm: Rehabilitation Gaming System

Abstract: The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based device for rehabilitation of neurological patients. Recently, training of visuomotor processing with the RGS was shown to effectively improve arm function in acute and chronic stroke patients. It is assumed that the VR-based training protocol related to RGS creates conditions that aid recovery by virtue of the human mirror neuron system. Here, we provide evidence for this assumption by identifying the brain areas… Show more

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Cited by 71 publications
(44 citation statements)
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“…The virtual reality (VR)-based rehabilitation gaming system (RGS) was used in the study by Prochnow et al [129]. The results supported the hypothesis that this novel neurorehabilitation approach engages human mirror mechanisms that can be employed for visuomotor training.…”
Section: Can the Cerebellum Contribute To Cognitive Control Independementioning
confidence: 56%
“…The virtual reality (VR)-based rehabilitation gaming system (RGS) was used in the study by Prochnow et al [129]. The results supported the hypothesis that this novel neurorehabilitation approach engages human mirror mechanisms that can be employed for visuomotor training.…”
Section: Can the Cerebellum Contribute To Cognitive Control Independementioning
confidence: 56%
“…These activations in relation to object processing, attention, mirror mechanisms, and motor intention. Active catching followed an anticipatory mode, and resulted in significantly less activity in the motor control areas [9].…”
Section: Research Methodologies and Materialsmentioning
confidence: 99%
“…Particularly, there have been many emerging studies reporting that visual stimuli provided by VR could activate the mirror neuron system (MNS) as well as large-scale cortical regions through various feedback mechanisms, which could promote patients' neuroplasticity following a brain injury [3,4].…”
Section: Recent Advanced Vr Technologies In Neurorehabilitationmentioning
confidence: 99%