2014
DOI: 10.1007/s10703-014-0220-1
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A game approach to determinize timed automata

Abstract: Abstract. Timed automata are frequently used to model real-time systems. Their determinization is a key issue for several validation problems. However, not all timed automata can be determinized, and determinizability itself is undecidable. In this paper, we propose a game-based algorithm which, given a timed automaton with ε-transitions and invariants, tries to produce a language-equivalent deterministic timed automaton, otherwise a deterministic over-approximation. Our method subsumes two recent contribution… Show more

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Cited by 21 publications
(30 citation statements)
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“…Strongly non-zeno TAs are known to be determinisable. For instance, [6] gives a symbolic procedure based on game and region construction. We can easily modify the procedure to implement the TIOTS determinisation defined in Section 2, giving rise to the new procedure DET (P) on TIOA P. On deterministic TIOAs, we can implement both -and ⊥-backpropagation procedures by fixpoint calculation on top of constraint backpropagation, denoted as BP (P, ) and BP (P, ⊥) resp.…”
Section: Discussionmentioning
confidence: 99%
“…Strongly non-zeno TAs are known to be determinisable. For instance, [6] gives a symbolic procedure based on game and region construction. We can easily modify the procedure to implement the TIOTS determinisation defined in Section 2, giving rise to the new procedure DET (P) on TIOA P. On deterministic TIOAs, we can implement both -and ⊥-backpropagation procedures by fixpoint calculation on top of constraint backpropagation, denoted as BP (P, ) and BP (P, ⊥) resp.…”
Section: Discussionmentioning
confidence: 99%
“…The testers are sound, but not in general complete and might accept behavior of the system under test that should be rejected. Bertrand et al [7] develop a game-based method for determinization of eNTA which generates either a language equivalent DTA when possible, or its approximation otherwise. A similar approach is proposed in [6] in the context of model-based testing, where it is shown that their approximate determinization procedure preserves the tioco relation.…”
Section: Related Workmentioning
confidence: 99%
“…So far, the most general of those techniques has been introduced in [3] and consists in turning a TA A into a safety game G A,(Y,M ) (parametrised by a set of clocks Y and a maximal constant M ). Then, a deterministic TA overapproximating A (with set of clocks Y and maximal constant M ), can be extracted from any Player A strategy.…”
Section: Ltl Realisability Ltlmentioning
confidence: 99%
“…In this framework, computing a winning strategy for the player amounts to synthesising a control policy that guarantees no bad state will be reached, no matter how the environment behaves. Safety games have also been used as a tool to solve other problems such as LTL realisability [8], real-time scheduler synthesis [4] or timed automata determinisation [3]. We will come back to those applications.…”
Section: Introductionmentioning
confidence: 99%