2014
DOI: 10.1016/j.eswa.2013.12.038
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A game-based approach towards facilitating decision making for perishable products: An example of blood supply chain

Abstract: Supply chains for perishable items consist of products with a fixed shelf life and limited production/collection; managing them requires competent decision-making. With the objective of placing the learners in the position of decision-makers, we propose the Blood Supply Chain Game which simulates the supply chain of blood units from donors to patients based on a real case study modelling the UK blood supply chain. The Excel-based game is an abstraction of the technical complex simulation model providing a more… Show more

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Cited by 76 publications
(45 citation statements)
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References 19 publications
(16 reference statements)
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“…van der Zee [19] were the first to propose a formal conceptual model of simulation-based serious games to integrate discrete event simulation within gaming environments. Discrete event simulation was successfully used in supporting serious games [20]- [22]. There have been few attempts in various games to build roles similar to the optimisation role to provide players with suitable solution for the current situations they faced, but these trials lacked formal frameworks, and did not focus on measuring the optimizer's effect on leveraging knowledge, but instead, it focused on measuring the effect of the whole game on achieving learning [20].…”
Section: Simulation-based Serious Gamesmentioning
confidence: 99%
“…van der Zee [19] were the first to propose a formal conceptual model of simulation-based serious games to integrate discrete event simulation within gaming environments. Discrete event simulation was successfully used in supporting serious games [20]- [22]. There have been few attempts in various games to build roles similar to the optimisation role to provide players with suitable solution for the current situations they faced, but these trials lacked formal frameworks, and did not focus on measuring the optimizer's effect on leveraging knowledge, but instead, it focused on measuring the effect of the whole game on achieving learning [20].…”
Section: Simulation-based Serious Gamesmentioning
confidence: 99%
“…Katsaliaki et al [63] present a game approach in facilitating decision making for perishable products and argue that playing the various game levels would improve understanding and performance.…”
Section: Levellingmentioning
confidence: 99%
“…Supply chains for perishable items consist of products with a fixed shelf life and limited production/collection; managing them requires competent decision-making (Katsaliaki et al, 2014). Risk is inherent in many economic activities especially for production activities where results of decisions made today may have different outcomes depending on future events (Mirzapour Al-eHashem et al, 2012).…”
Section: Literature Reviewmentioning
confidence: 99%