2010
DOI: 10.1109/tkde.2009.110
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A Game Theoretic Approach for Simultaneous Compaction and Equipartitioning of Spatial Data Sets

Abstract: Abstract-Data and object clustering techniques are used in a wide variety of scientific applications such as biology, pattern recognition, information systems, etc. Traditionally, clustering methods have focused on optimizing a single metric, however, several multidisciplinary applications such as robot team deployment, ad hoc networks, facility location, etc., require the simultaneous examination of multiple metrics during clustering. In this paper, we propose a novel approach for spatial data clustering base… Show more

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Cited by 23 publications
(13 citation statements)
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“…The resulting GPP can then be solved by any GPP solver [15,16]. Since the goal is to equipartition the graph, more specialized algorithms can also be used [17]. However, in SO-EPP, the set E is empty initially (due to a lack of information).…”
Section: Related Workmentioning
confidence: 99%
“…The resulting GPP can then be solved by any GPP solver [15,16]. Since the goal is to equipartition the graph, more specialized algorithms can also be used [17]. However, in SO-EPP, the set E is empty initially (due to a lack of information).…”
Section: Related Workmentioning
confidence: 99%
“…For clustering, Gupta and Ranganathan [16,17] used a microeconomic game theoretic approach, which simultaneously optimizes two objectives, viz. compaction and equi-partitioning.…”
Section: Related Workmentioning
confidence: 99%
“…Freely available software, Action-Graph Games (AGG) [46,47], was used to run the simulation. In game theory, the traditional method for finding the NE is the simplicial subdivision algorithm [48], but Gupta and Ranganathan [49] suggest that the high level of complexity of this algorithm is largely governed by the quantity of strategies. A large quantity of strategies requires a longer period of time to find the NE.…”
Section: Existence Of Nementioning
confidence: 99%
“…A large quantity of strategies requires a longer period of time to find the NE. Thus the simplicial subdivision algorithm can only solve small-scale to medium-scale games [49]. To settle this issue, other authors [46,47] proposed a new algorithm, namely AGG, that aims to solve large-scale problems.…”
Section: Existence Of Nementioning
confidence: 99%