2018
DOI: 10.1155/2018/2414658
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A Game Theory Approach for Platoon‐Based Driving for Multimedia Transmission in VANETs

Abstract: Vehicular Ad Hoc Networks (VANETs) allow users, services, and vehicles to share information and will change our life experience with new autonomous driving applications. Multimedia will be one of the core services in VANETs and are becoming a reality in smart environments, ranging from safety and security traffic warnings to live entertainment and advertisement videos. However, VANETs have a dynamic network topology with short contact time, which leads to communication flaws and delays, increasing packet loss,… Show more

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Cited by 15 publications
(8 citation statements)
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References 33 publications
(49 reference statements)
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“…For cooperativeness in a heterogeneous vehicular network, game theory was used (Srivastava et al, 2005;Roughgarden, 2010;Ficco et al, 2018). An important solution proposed by Lobato et al (2018) was used for content downloading from a remote server for vehicles within the cluster. A solution proposed by Gerla et al (2014) is used in our scenario to achieve the cooperation behavior, which is essential when the cost is included in the clustering process.…”
Section: Related Workmentioning
confidence: 99%
“…For cooperativeness in a heterogeneous vehicular network, game theory was used (Srivastava et al, 2005;Roughgarden, 2010;Ficco et al, 2018). An important solution proposed by Lobato et al (2018) was used for content downloading from a remote server for vehicles within the cluster. A solution proposed by Gerla et al (2014) is used in our scenario to achieve the cooperation behavior, which is essential when the cost is included in the clustering process.…”
Section: Related Workmentioning
confidence: 99%
“…A cooperating neighbor vehicle solution based on the Game-Theory approach for Platoon-centric (GT4P) driving has been suggested to address the challenges of the short contact time among vehicles during multimedia data transmission, which could lead to delay and video packet error [31]. Thus, the video packet error decreases the Quality of Experience (QoE) of the disseminated video.…”
Section: Street-oriented Vehicle Selectionmentioning
confidence: 99%
“…We calculated the degree of the nodes K = [6,9,9,31,27,33,44,2,18,8,46,14,63,33,17,54,26,19,46,50,61,46,42,20,36,27,36,27,10,4,30,19,35,50,2,2,8,17,4,27,41,27,57,28,17,50,57,42,31,54,47,47,30,3,19,10,…”
Section: Asymmetrical Qre Modelmentioning
confidence: 99%
“…This paper attempts to simulate the cooperative game by introducing the asymmetric QRE model based on the construction of "The Belt and Road" economic and trade network [31,32]. When different variables have different degrees of influence on the entire system [33,34], the simulation process mainly changes the factors such as the belief in the sensitivity to own payoff and counterparts [21], the reward for cooperation by neighbor nodes [35], the trade facilitation index [36], and the reduction rate of tariffs [37]. Based on the outcomes, we then analyze the influence of the various factors on the cooperation of "The Belt and Road" economic and the trade network.…”
Section: Introductionmentioning
confidence: 99%