Abstract:Vehicular Ad Hoc Networks (VANETs) allow users, services, and vehicles to share information and will change our life experience with new autonomous driving applications. Multimedia will be one of the core services in VANETs and are becoming a reality in smart environments, ranging from safety and security traffic warnings to live entertainment and advertisement videos. However, VANETs have a dynamic network topology with short contact time, which leads to communication flaws and delays, increasing packet loss,… Show more
“…For cooperativeness in a heterogeneous vehicular network, game theory was used (Srivastava et al, 2005;Roughgarden, 2010;Ficco et al, 2018). An important solution proposed by Lobato et al (2018) was used for content downloading from a remote server for vehicles within the cluster. A solution proposed by Gerla et al (2014) is used in our scenario to achieve the cooperation behavior, which is essential when the cost is included in the clustering process.…”
Heterogeneous vehicular clustering integrates multiple types of communication networks to work efficiently for various vehicular applications. One popular form of heterogeneous network is the integration of long-term evolution (LTE) and dedicated short-range communication. The heterogeneity of such a network infrastructure and the non-cooperation involved in sharing cost/data are potential problems to solve. A vehicular clustering framework is one solution to these problems, but the framework should be formally verified and validated before being deployed in the real world. To solve these issues, first, we present a heterogeneous framework, named destination and interest-aware clustering, for vehicular clustering that integrates vehicular ad hoc networks with the LTE network for improving road traffic efficiency. Then, we specify a model system of the proposed framework. The model is formally verified to evaluate its performance at the functional level using a model checking technique. To evaluate the performance of the proposed framework at the micro-level, a heterogeneous simulation environment is created by integrating state-of-the-art tools. The comparison of the simulation results with those of other known approaches shows that our proposed framework performs better.
“…For cooperativeness in a heterogeneous vehicular network, game theory was used (Srivastava et al, 2005;Roughgarden, 2010;Ficco et al, 2018). An important solution proposed by Lobato et al (2018) was used for content downloading from a remote server for vehicles within the cluster. A solution proposed by Gerla et al (2014) is used in our scenario to achieve the cooperation behavior, which is essential when the cost is included in the clustering process.…”
Heterogeneous vehicular clustering integrates multiple types of communication networks to work efficiently for various vehicular applications. One popular form of heterogeneous network is the integration of long-term evolution (LTE) and dedicated short-range communication. The heterogeneity of such a network infrastructure and the non-cooperation involved in sharing cost/data are potential problems to solve. A vehicular clustering framework is one solution to these problems, but the framework should be formally verified and validated before being deployed in the real world. To solve these issues, first, we present a heterogeneous framework, named destination and interest-aware clustering, for vehicular clustering that integrates vehicular ad hoc networks with the LTE network for improving road traffic efficiency. Then, we specify a model system of the proposed framework. The model is formally verified to evaluate its performance at the functional level using a model checking technique. To evaluate the performance of the proposed framework at the micro-level, a heterogeneous simulation environment is created by integrating state-of-the-art tools. The comparison of the simulation results with those of other known approaches shows that our proposed framework performs better.
“…A cooperating neighbor vehicle solution based on the Game-Theory approach for Platoon-centric (GT4P) driving has been suggested to address the challenges of the short contact time among vehicles during multimedia data transmission, which could lead to delay and video packet error [31]. Thus, the video packet error decreases the Quality of Experience (QoE) of the disseminated video.…”
In multipath video streaming transmission, the selection of the best vehicle for video packet forwarding considering the junction area is a challenging task due to the several diversions in the junction area. The vehicles in the junction area change direction based on the different diversions, which lead to video packet drop. In the existing works, the explicit consideration of different positions in the junction areas has not been considered for forwarding vehicle selection. To address the aforementioned challenges, a Junction-Aware vehicle selection for Multipath Video Streaming (JA-MVS) scheme has been proposed. The JA-MVS scheme considers three different cases in the junction area including the vehicle after the junction, before the junction and inside the junction area, with an evaluation of the vehicle signal strength based on the signal to interference plus noise ratio (SINR), which is based on the multipath data forwarding concept using greedy-based geographic routing. The performance of the proposed scheme is evaluated based on the Packet Loss Ratio (PLR), Structural Similarity Index (SSIM) and End-to-End Delay (E2ED) metrics. The JA-MVS is compared against two baseline schemes, Junction-Based Multipath Source Routing (JMSR) and the Adaptive Multipath geographic routing for Video Transmission (AMVT), in urban Vehicular Ad-Hoc Networks (VANETs).
“…We calculated the degree of the nodes K = [6,9,9,31,27,33,44,2,18,8,46,14,63,33,17,54,26,19,46,50,61,46,42,20,36,27,36,27,10,4,30,19,35,50,2,2,8,17,4,27,41,27,57,28,17,50,57,42,31,54,47,47,30,3,19,10,…”
Section: Asymmetrical Qre Modelmentioning
confidence: 99%
“…This paper attempts to simulate the cooperative game by introducing the asymmetric QRE model based on the construction of "The Belt and Road" economic and trade network [31,32]. When different variables have different degrees of influence on the entire system [33,34], the simulation process mainly changes the factors such as the belief in the sensitivity to own payoff and counterparts [21], the reward for cooperation by neighbor nodes [35], the trade facilitation index [36], and the reduction rate of tariffs [37]. Based on the outcomes, we then analyze the influence of the various factors on the cooperation of "The Belt and Road" economic and the trade network.…”
This paper introduces the asymmetric Quantal Response Equilibria (QRE) network game model to explain the influencing factors on the cooperative behavior of "The Belt and Road" countries. The findings suggest that the belief in the sensitivity to own payoff and counterparts, the reward for cooperation by neighbor nodes, the trade facilitation index, and the reduction rate of tariffs were incorporated to have a significant impact on the Belt and Road cooperation. Our findings provide important policy references to the belt and road countries.
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