1999
DOI: 10.1016/s0377-2217(99)00137-x
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A generalization of Ruckle's results for an ambush game

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Cited by 13 publications
(12 citation statements)
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“…where r is an integer 0 < r < p (5) or N = (r + p)q, where r is an integer 0 < r < q, where I = {1, 2, . .…”
Section: Case Where P and Q Are Coprimementioning
confidence: 99%
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“…where r is an integer 0 < r < p (5) or N = (r + p)q, where r is an integer 0 < r < q, where I = {1, 2, . .…”
Section: Case Where P and Q Are Coprimementioning
confidence: 99%
“…Ruckle [4], Baston and Bostock [1], Lee [3], and Zoroa, Zoroa, and Fernández-Sáez [5] investigated a continuous version of this problem where the cables have lengths a and b (a ≤ b) and the channel has unit width. Ruckle [4] solved this game for the cases (i) a = b, (ii) a = 1 3 , b = 1 2 , and (iii) a = 1 5 , b = 1 2 .…”
Section: Introductionmentioning
confidence: 99%
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“…Originally introduced for search games in Alpern and Asic (1986), various forms of ambush problems have been explored in Baston and Bostock (1987), Hohzaki and Iida (2001), Baston and Kikuta (2004), and Zoroa et al (1999Zoroa et al ( , 2011. In the predator-prey context, the ambush mode of certain predators is often called the 'sit-and-wait' strategy.…”
Section: Introductionmentioning
confidence: 99%
“…Such a game, in its most basic form, involves the crossing of a continuous interval in which an attacker can place ambushes, as in Ruckle (1983) and Zoroa et al (1999).…”
Section: Introductionmentioning
confidence: 99%