2017
DOI: 10.1016/j.chaos.2017.05.025
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A generalized public goods game with coupling of individual ability and project benefit

Abstract: Facing a heavy task, any single person can only make a limited contribution and team cooperation is needed. As one enjoys the benefit of the public goods, the potential benefits of the project are not always maximized and may be partly wasted. By incorporating individual ability and project benefit into the original public goods game, we study the coupling effect of the four parameters, the upper limit of individual contribution, the upper limit of individual benefit, the needed project cost and the upper limi… Show more

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Cited by 3 publications
(1 citation statement)
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References 59 publications
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“…Facing a gain all-or-nothing scenario, only when there exist enough contributors will a good aim become a reality. Although similar problems like the role of start-up costs or critical mass in the evolution of cooperation have been discussed [35,36], whether or not a higher level of cooperation can be reached through an active selection of a gain all-or-nothing scenario by the competing individuals is still an open problem [37,38].…”
Section: Introductionmentioning
confidence: 99%
“…Facing a gain all-or-nothing scenario, only when there exist enough contributors will a good aim become a reality. Although similar problems like the role of start-up costs or critical mass in the evolution of cooperation have been discussed [35,36], whether or not a higher level of cooperation can be reached through an active selection of a gain all-or-nothing scenario by the competing individuals is still an open problem [37,38].…”
Section: Introductionmentioning
confidence: 99%