Proceedings International Conference on Shape Modeling and Applications
DOI: 10.1109/sma.2001.923387
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A geometric approach to 3D object comparison

Abstract: Along with the development of 3 0 acquisition devices and methods and increasing number of available 3 0 objects, new tools are necessary to automatically analyze, search and interpret these models. In this paper we describe a novel geometric approach to 3 0 object comparison and analysis. To compare two objects geometrically we first properly position and align the objects. Ajier solving this pose estimation problem, we generate specific distance histograms that define a measure of geometric similarity of the… Show more

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Cited by 75 publications
(50 citation statements)
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“…Feature vectors for 3D model retrieval can be based on Fourier descriptors of silhouettes [1,5], on 3D moments [8], rendered images or depth maps [5], or on volumetric representation of the model surface [2] or the corresponding volume (if the surface bounds a solid) [7,6,8].…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Feature vectors for 3D model retrieval can be based on Fourier descriptors of silhouettes [1,5], on 3D moments [8], rendered images or depth maps [5], or on volumetric representation of the model surface [2] or the corresponding volume (if the surface bounds a solid) [7,6,8].…”
Section: Previous Workmentioning
confidence: 99%
“…Many similarity-based retrieval systems were designed for still image, audio and video, while only a few techniques for content-based 3D model retrieval have been reported [2,[5][6][7][8][9][10][11]. We consider 3D object retrieval in which a 3D model given as a triangle mesh serves as a query key and similar objects are retrieved from a collection of 3D objects.…”
Section: Introductionmentioning
confidence: 99%
“…Graph-based [29,30] 3. Geometry-based [31][32][33][34][35][36][37][38] Fig. 1 Taxonomical classification of shape analysis techniques.…”
Section: Introductionmentioning
confidence: 99%
“…It is based on calculating a volumetric error between one object and a sequence of offset hulls of the other object [34]. Sánchez-Cruz and Bribiesca [33] presented a method which relates the volumetric error between two voxelized shapes to a transportation distance measuring how many voxels have to move, and how far, to change one shape into another.…”
Section: Introductionmentioning
confidence: 99%
“…A cord is a vector from the center of mass of the model to the center of mass of a triangle. If the shape is solid, i.e., if an inside-outside test can be performed, the model can be converted to a voxel-based representation for feature extraction and distance computation [Novotni01]. Or, the shape may be given in a voxel representation to start with [Keim99].…”
Section: Introductionmentioning
confidence: 99%