Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques 1991
DOI: 10.1145/122718.122739
|View full text |Cite
|
Sign up to set email alerts
|

A global illumination solution for general reflectance distributions

Abstract: A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practical restriction to ideal specular and/or ideal diffuse environments, and supports complex physically based reflectance distributions. This is accomplished by extending previous two-pass ray-casting radiosity approaches to handle non-uniform intensity distributions, and resolving all possible energy transfers between sample points. An i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
71
0

Year Published

1994
1994
2015
2015

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 126 publications
(71 citation statements)
references
References 16 publications
0
71
0
Order By: Relevance
“…, is a function which is defined over all surfaces and all directions. For example, Sillion et al [26] used spherical harmonics to model the directional distribution of radiance. As in the case of BRDF representations, the disadvantages of using spherical harmonics to represent radiance are due to the global support and high cost of evaluation.…”
Section: Waveletsmentioning
confidence: 99%
“…, is a function which is defined over all surfaces and all directions. For example, Sillion et al [26] used spherical harmonics to model the directional distribution of radiance. As in the case of BRDF representations, the disadvantages of using spherical harmonics to represent radiance are due to the global support and high cost of evaluation.…”
Section: Waveletsmentioning
confidence: 99%
“…Cabral et al [3] proposed the representation of BRDF using spherical harmonics. The work is further extended by Sillion et al [14] to model the entire range of incident angles. It is especially suitable for representing smooth spherical functions.…”
Section: Spherical Harmonicsmentioning
confidence: 99%
“…In our approach, the viewing direction V for each pixel is actually fixed. Hence, the function can be transformed to the spherical harmonic domain using the following equations directly, without considering how to represent a bidirectional function as in [14]. where the base case is P 0 0 (x) = 1 .…”
Section: Spherical Harmonicsmentioning
confidence: 99%
“…Previous algorithms employ for example constant basis functions defined over the cells of a "global cube" [4], or spherical harmonics basis functions up to a prescribed order [2,7]. The global cube approach has the advantage of simplicity, first because it is very easy to manipulate, but also because function products can be evaluated easily (since the basis functions have non-overlapping support).…”
Section: Representation Of Directional Distributionsmentioning
confidence: 99%
“…An approximate representation of a directional function is obtained by storing only the first few coefficients of this decomposition, up to a given maximum level. BRDFs can be encoded by such vectors of coefficients for use in a radiosity simulation [7].…”
Section: Spherical Harmonicsmentioning
confidence: 99%