“…Several educational studies successfully created virtual reality environments for object exploration, emphasizing the benefits of providing guided exploration , reference points , and clear boundaries (Bernareggi, Mussio, & Parasiliti Provenza, 2009;Jones et al, 2014) (Marston, Loomis, Klatzky, & Golledge, 2007), and feedback about the surrounding area . The majority of these articles showed that haptic feedback is particularly useful for aiding in obstacle avoidance A c c e p t e d M a n u s c r i p t 12 (Hill & Black, 2003;Zelek et al, 2003;Simpson et al, 2005;Ghiani, Leporini, & Paterno, 2009 The need to address challenges in education, navigation, and computer accessibility remains relevant today, and recent research continues to focus on all of these problems. As accessibility research moves forward, it must address the needs of device users as reflected by these past research trends, while adapting to new needs that arise as technology continues to change.…”