2020
DOI: 10.1016/j.cptl.2020.04.014
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A heart failure themed escape room approach to enhance pharmacy student learning

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Cited by 21 publications
(12 citation statements)
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“…skills or knowledge, 7,8,9 and fostering interprofessional development. 10,11,12 In a systematic review by Veldkamp et al, 13 the vast majority of studies reported the escape room created an active learning environment with engaged learners and were highly rated by participants.…”
Section: How Does This Improve Population Health?mentioning
confidence: 99%
See 1 more Smart Citation
“…skills or knowledge, 7,8,9 and fostering interprofessional development. 10,11,12 In a systematic review by Veldkamp et al, 13 the vast majority of studies reported the escape room created an active learning environment with engaged learners and were highly rated by participants.…”
Section: How Does This Improve Population Health?mentioning
confidence: 99%
“…As described by Nicholson, 1 escape rooms are defined as “live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time”. Over the past five years, escape rooms have been implemented in medical education for various purposes, including recruitment to nursing programs, 2 promoting active learning and engagement, 3 , 4 , 5 developing teamwork and communication skills, 6 teaching specific skills or knowledge, 7 , 8 , 9 and fostering interprofessional development. 10 , 11 , 12 In a systematic review by Veldkamp et al, 13 the vast majority of studies reported the escape room created an active learning environment with engaged learners and were highly rated by participants.…”
Section: Introductionmentioning
confidence: 99%
“…Most researchers have described the utilization of simulated SG in the early years of pharmacy education, including the first, second, and third years. Simulated gamification can be implemented to help students examine various pharmacotherapy topics, including diabetes, 75 , 81 heart failure, 80 cancer, 78 toxicology, 73 non-sterile compounding, 74 geriatrics, 82 and others, such as disaster preparedness, 79 skill-based leadership, 76 opioid medication safety, medication history taking, 71 and APPE readiness. 77 Moreover, in past experiences, SG has proven to be impactful on students’ knowledge and learning experiences.…”
Section: Patients Simulation Implemented In Pharmacy Curriculummentioning
confidence: 99%
“…A review of current literature reveals that most medically themed CYOA and Escape Room activities successfully apply gamification to student teams who are physically present with each other and facilitators [4][5][6][7][8][9][10][11][12][13][14]. Our game differs from traditional models in that it is completely online, may be played individually or in groups, and requires minimal facilitator support.…”
Section: Introductionmentioning
confidence: 99%