1998
DOI: 10.1016/s0167-739x(98)00019-3
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A highly flexible virtual reality system

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Cited by 43 publications
(12 citation statements)
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“…Multi-user specialty is a major advantage of CAVE systems, besides presenting a wider field of view, and allows persons to be physically within the virtual environment [21]. Users can develop applications in 3D that can be ported or handled on immersive devices after simplifying software development and debugging [16]. The framework is not only multi-platform but also multi-device that can seamlessly access mobile devices as well as CAVE systems.…”
Section: A Accessibility Immersion and Portabilitymentioning
confidence: 99%
See 1 more Smart Citation
“…Multi-user specialty is a major advantage of CAVE systems, besides presenting a wider field of view, and allows persons to be physically within the virtual environment [21]. Users can develop applications in 3D that can be ported or handled on immersive devices after simplifying software development and debugging [16]. The framework is not only multi-platform but also multi-device that can seamlessly access mobile devices as well as CAVE systems.…”
Section: A Accessibility Immersion and Portabilitymentioning
confidence: 99%
“…The graphic engine features a simple but complete graphic user friendliness interface system offering the same functionalities on PC and CAVE systems [16].…”
Section: Completeness and Cost-effectivenessmentioning
confidence: 99%
“…MRToolkit (Shaw et al, 1992) C CAVELib (VRCO, 2003) C VB2 (Gobbetti et al, 1993) Eiffel Performer (SGI, 2003) C + + Avocado (Tramberend, 1999) C++, Lightning (Blach et al, 1998) C++, WTK (Sense8, 2000) C + + MASSIVE-2 (Benford et al, 1997) C++ Alice (University of Virginia, 1999) Phyton VRJuggler (Bierbaum et al, 2001) C++ X3D (Web3D Consortium, 2003 XML CONTIGRA (Dachselt et al, 2002) XML HyNet (Massink et al, 1999) Petri Nets PMIW (Jacob et al, 1999) Dataflows and State Machines VRPN (Russell et al, 2001) C + + InTml XML A darker gray means a better coverage than a lighter one, from the viewpoint of a developer.…”
Section: Contentmentioning
confidence: 99%
“…Virtual reality applications can be developed using various scene rendering engines on many kinds of computer operation systems (OS). One important performance of virtual reality applications is the ability of cross-platform running [1,2], which means virtual reality application designed on one platform can run on another different platform without more change of program. At present, many favorite commercial and open virtual scene rendering engines have certain ability of cross-platform.…”
Section: Introductionmentioning
confidence: 99%