“…On the multi-core and many-core literature, the number of cores or GPUs and other related costs have been also covered [LLCC13, AGA12, BMPS09, AGA14, CL18, FM17]. Some works aim to use multiple application scenarios [ZE00, LHLK10,SR17] or focus on specific problems, such as the cost of adding/removing objects [TBW09], the behaviour under largely static scenes [TB12], the use of custom hardware [WDM07,WM17] or specific constraints [CL16b,FM17,She14] In addition, physics engines, such as Bullet [Cou18] and PhysX [Nvi19a], are generally not focused on benchmarks, outside their own algorithms and engine versions. Bullet 2 had a broad-phase benchmark, which has been used by some authors as state-of-theart [LHLK10, LLCC13, TBW09]; however, it is no longer available.…”