2019
DOI: 10.1177/1046878119882048
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A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class

Abstract: Background.Keeping high school students engaged and motivated to learn complex scientific concepts can be difficult and challenging; this is especially true if the task feels daunting and unfamiliar to the students. Incorporating educational technology, such as KAHOOT, into the classroom can help students learn scientific material even when it is difficult. Aim. Our objective is to determine the effectiveness of gamification in an Advanced Placement Biology (AP biology) classroom by using the online game ‘KAH… Show more

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Cited by 52 publications
(52 citation statements)
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“…When asked to respond the item 9, participants believe that Kahoot game-based environment significantly affected the students' learning motivation levels. This result illustrated consistency with the research findings of other contemporary researches (Batsila & Tsihouridis, 2018;Bawa, 2018;Baydas & Cicek, 2019;Esteves et al, 2017;Guardia et al, 2019;Hou, 2018;Jones et al, 2019;Lauermann & Barbosa, 2018;Licorish et al, 2018;Wang, 2015;Wang & Lieberoth, 2016;Wang & Tahir, 2020) confirming that the Kahoot session positively influenced the motivation levels of the students. However, when using Kahoot, one should seriously consider how to create well-designed questions.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…When asked to respond the item 9, participants believe that Kahoot game-based environment significantly affected the students' learning motivation levels. This result illustrated consistency with the research findings of other contemporary researches (Batsila & Tsihouridis, 2018;Bawa, 2018;Baydas & Cicek, 2019;Esteves et al, 2017;Guardia et al, 2019;Hou, 2018;Jones et al, 2019;Lauermann & Barbosa, 2018;Licorish et al, 2018;Wang, 2015;Wang & Lieberoth, 2016;Wang & Tahir, 2020) confirming that the Kahoot session positively influenced the motivation levels of the students. However, when using Kahoot, one should seriously consider how to create well-designed questions.…”
Section: Discussionsupporting
confidence: 91%
“…As presented in table 3, a vast majority participant (81.48%, versus only 18.5% who expressed negative responses) admitted that Kahoot activities assisted their students' understandings. This finding corresponds to initial literature (Baszuk & Heath, 2020;Esteves et al, 2017;Jones et al, 2019;Licorish et al, 2018) which confirm that Kahoot creates the opportunity to assist the students' conceptual understanding about the topics given. For the twelfth statement, the data indicated that more than half of the participants (n = 14, 51.8%) agreed that Kahoot significantly affected their students' learning performance, which is higher than 48.1% of those participants who expressed uncertain responses.…”
Section: Discussionsupporting
confidence: 82%
“…Berdasarkan hasil penelitian ini, kuis daring semacam ini merupakan alat yang efektif untuk memantik minat siswa terhadap pembelajaran matematika. Hasil ini sejalan dengan temuan beberapa penelitian lain (Göksün & Gürsoy, 2019;Jones, Katyal, Xie, Nicolas, Leung, Noland, & Montclare, 2019;Plump & LaRosa, 2017).…”
Section: Gambar 4 Hasil Tingkat Kesukaran Soal Pada Pertemuan Keduaunclassified
“…Kahoot as one of an example of game-based learning platforms can be used as assessment tool to help students learning biology. These activities had positive impact to both teacher and students as the students enjoyed learning biology [23].…”
Section: "I Found It Difficult At First Since Lms Is Quite New For Us...mentioning
confidence: 99%