2015 IEEE 15th International Conference on Advanced Learning Technologies 2015
DOI: 10.1109/icalt.2015.98
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A Learning Game for Deaf Learners

Abstract: Using computer games that support learning and teaching can offer various benefits to learners. The use of learning games can consume the attention of learners and increase their motivation and engagement which can then lead to stimulate learning. In particular, the use of learning versions of existing computer games has been found to have success in improving learners' motivation, increasing their desire to learn and making learning more enjoyable. However, most of the research to date on educational games, i… Show more

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Cited by 16 publications
(8 citation statements)
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“…The authors identified benefits of the game such as engagement and motivation. Bouzid, Khenissi and Jemni (2015) created a game generator that can be used by teachers without programming skills to create educational computer games for DHH learners. Similar efforts to integrate technology into learning activities have been created for adults.…”
Section: Dhh Learners and Technologymentioning
confidence: 99%
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“…The authors identified benefits of the game such as engagement and motivation. Bouzid, Khenissi and Jemni (2015) created a game generator that can be used by teachers without programming skills to create educational computer games for DHH learners. Similar efforts to integrate technology into learning activities have been created for adults.…”
Section: Dhh Learners and Technologymentioning
confidence: 99%
“…For example, Barker (2003) promoted vocabulary acquisition with DHH learners using a computer-based vocabulary tutor in oral-deaf education. Use of computer-based games can also motivate and engage students (Khenissi, Essalmi, Bouzid & Jemni, 2015;Visutsak, 2016). Giannakos and Jaccheri (2014) noted that it is difficult to design computer-based learning for DHH learners and that it is necessary to design in relation to their needs.…”
Section: Introductionmentioning
confidence: 99%
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“…Existe um trabalho que aborda o SignWriting (SW) do ASL [KHENISSI et al, 2015] através de um jogo de memória online para aumentar o vocabulário inglês dos surdos fazendo correspondência das palavras em inglês e o SW correspondente. Nesse jogo é necessário um conhecimento prévio em SignWriting, o que dificulta o usuário atingir o objetivo do jogo.…”
Section: Trabalhos Relacionadosunclassified
“…Ainda que haja jogos de auxílio ao letramento das crianças Surdas [Khenissi et al 2015], muitos ainda adotam o Português em elementos da interface, aumentando a dificuldade das crianças Surdas no processo de aprendizagem. Outro problema, central a esta pesquisa, é a não inclusão de educadores de Surdos ou de documentos pedagógicos especializados no processo de construção de jogos educativos de maneira a garantir que os conteúdos apresentados nos jogos sejam pertinentes aos objetivos de aprendizado das crianças nos perfis específicos endereçados.…”
Section: Introductionunclassified