2015
DOI: 10.3402/rlt.v23.27179
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A mixed-methods exploration of an environment for learning computer programming

Abstract: A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches used for the requirements engineering of computing systems are combined with questionnaire-based feedback and skill tests. These are applied to the 'Ceebot' animated 3D… Show more

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Cited by 3 publications
(10 citation statements)
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“…• Three-dimensional still backgrounds (Mather 2015) • 'Concept cartoons' used in science education, referring to illustrative drawings similar to comic strips (Keogh and Naylor 1999;Warwick and Stephenson 2002) • Static graphics with simple movements (Ellis 2004) • Black and white or grayscale illustrations of molecular movements, some with no sound effect (Kelly and Jones 2007;Mayer 1999;Nelson et al 2017) • Avatars (animated characters) that appear in educational videos (Cantley, Prendergast, and Schlindwein 2017;Johnson et al 2013;Lee, Hsiao, and Ho 2014;Rosenberg-Kima et al 2010;Wouters, Paas, and Van Merriënboer 2008).…”
Section: Distinction Between Comics Moving Graphics and Cartoon Animationsmentioning
confidence: 99%
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“…• Three-dimensional still backgrounds (Mather 2015) • 'Concept cartoons' used in science education, referring to illustrative drawings similar to comic strips (Keogh and Naylor 1999;Warwick and Stephenson 2002) • Static graphics with simple movements (Ellis 2004) • Black and white or grayscale illustrations of molecular movements, some with no sound effect (Kelly and Jones 2007;Mayer 1999;Nelson et al 2017) • Avatars (animated characters) that appear in educational videos (Cantley, Prendergast, and Schlindwein 2017;Johnson et al 2013;Lee, Hsiao, and Ho 2014;Rosenberg-Kima et al 2010;Wouters, Paas, and Van Merriënboer 2008).…”
Section: Distinction Between Comics Moving Graphics and Cartoon Animationsmentioning
confidence: 99%
“…Firstly, we combine two major functions of animations: explaining new complex concepts to students (Kelly and Jones 2007;Lowe 2003;Nelson et al 2017) and engaging students' interest with multimedia examples, anecdotes and real-world context (Adam et al 2017;Bassford et al 2016;Mather 2015). Unlike the animations developed by Adam et al (2017), our animations are designed to convey new knowledge to students, who are exposed to these concepts for the first time, rather than to reinforce or apply existing knowledge with (simulated) real-world anecdotes or interactive tasks (Bassford et al 2016;Mather 2015). Further, unlike the black and white animations for science teaching that illustrate molecular movements (e.g.…”
Section: Gap In Existing Literature and Contributionmentioning
confidence: 99%
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