2013
DOI: 10.1016/j.aasri.2013.10.079
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A Mobile Chinese Calligraphic Training System Using Virtual Reality Technology

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Cited by 14 publications
(8 citation statements)
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“…Nevertheless, research finding are mixed with regard to the learning effectiveness of VR-based learning. Positive research outcomes have been reported with VR-based learning such as better performance in business knowledge application (Cheng & Wang, 2011); improved anatomy learning (Petersson, Sinkvist, Wang, & Smedby, 2009); greater efficiency in matching diagrams and models (Stull, Barrett, & Hegarty, 2013); improved calligraphic writing skills (Wu, Yuan, Zhou, & Cai, 2013); improved spatial thinking (Cohen & Hegarty, 2014;Dünser, Steinbügl, Kaufmann, & Glück, 2006;Hauptman, 2010); enhanced spatial abilities for "sensing" and kinesthetic learning style learners (Hauptman & Cohen, 2011) and for low visual spatial ability learners (Meijer & van den Broek, 2010); and the ability to accommodate learners with different learning styles in cognitive outcomes (Chen, Toh, & Wan, 2005;Lee, Wong, & Fung, 2010b) and affective outcomes (Lee et al, 2010b) On the other hand, Urhahne, Nick, and Schanze (2009) found no difference in understanding chemical structures and their properties for freshman students using 3-D simulations and two-dimensional (2-D) images. Similarly, in the study of Merchant, Goetz, Keeney-Kennicutt, Cifuentes, Kwokt, and Davis (2013), the hypothesis that 3-D virtual environment can enhance chemistry learning among undergraduate M A N U S C R I P T…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, research finding are mixed with regard to the learning effectiveness of VR-based learning. Positive research outcomes have been reported with VR-based learning such as better performance in business knowledge application (Cheng & Wang, 2011); improved anatomy learning (Petersson, Sinkvist, Wang, & Smedby, 2009); greater efficiency in matching diagrams and models (Stull, Barrett, & Hegarty, 2013); improved calligraphic writing skills (Wu, Yuan, Zhou, & Cai, 2013); improved spatial thinking (Cohen & Hegarty, 2014;Dünser, Steinbügl, Kaufmann, & Glück, 2006;Hauptman, 2010); enhanced spatial abilities for "sensing" and kinesthetic learning style learners (Hauptman & Cohen, 2011) and for low visual spatial ability learners (Meijer & van den Broek, 2010); and the ability to accommodate learners with different learning styles in cognitive outcomes (Chen, Toh, & Wan, 2005;Lee, Wong, & Fung, 2010b) and affective outcomes (Lee et al, 2010b) On the other hand, Urhahne, Nick, and Schanze (2009) found no difference in understanding chemical structures and their properties for freshman students using 3-D simulations and two-dimensional (2-D) images. Similarly, in the study of Merchant, Goetz, Keeney-Kennicutt, Cifuentes, Kwokt, and Davis (2013), the hypothesis that 3-D virtual environment can enhance chemistry learning among undergraduate M A N U S C R I P T…”
Section: Introductionmentioning
confidence: 99%
“…Research findings are inconclusive in terms of the learning effectiveness of immersive learning in specific academic subject areas. Immersive learning appears to promote increased performance in business knowledge application (Cheng & Wang, 2011), anatomy and biology learning (Lee & Wong, 2014; Petersson, Sinkvist, Wang, & Smedby, 2009), matching diagrams and models (Stull, Barrett, & Hegarty, 2013); calligraphic writing skills (Wu, Yuan, Zhou, & Cai, 2013), spatial thinking (Cohen & Hegarty, 2014; Dünser, Steinbügl, Kaufmann, & Glück, 2006; Hauptman, 2010), and affective outcomes (Lee, Wong, & Fung, 2010). On the other hand, no significant differences were found in learning outcomes in chemistry (Urhahne, Nick, & Schanze, 2009; Merchant et al., 2013) and genetics (Annetta, Minogue, Holmes, & Cheng, 2009).…”
Section: Immersive Learning In Specific Academic Subject Areasmentioning
confidence: 99%
“…However, the writing touch on a pen tablet is greatly different from that on a real paper with a brush. Wu et al [2013] proposed a Chinese calligraphic training system based on VR. That is to say, a learner will not only acquire the brushwork rules, but also practice calligraphy as a mobile application in a virtual way, so that he/she may repeat practices without the consumption of papers and ink.…”
Section: Related Workmentioning
confidence: 99%