2020
DOI: 10.3390/fi12120223
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A Model for Creating Interactive eBooks for eLearning

Abstract: In recent decades, electronic books have revolutionized the publishing world. In this sense, an area of application is education, where electronic books can be used as educational resources to implement learning strategies about content and in eLearning environments. For this, it is necessary to introduce interactive elements in the electronic books that turn the reader into an active actor in the reading process. However, ebooks have a limitation regarding their creation process. In this sense, the tools can … Show more

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Cited by 4 publications
(5 citation statements)
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“…Writing IF is even more possible in the present day with the advent of authoring systems that contain standard text editor elements that the typical writer would be familiar with (Sarasa-Cabezuelo, 2020). This medium has been further democratized in recent years through the elimination of a "need to code" base requirement, opening it up to writers without computer programming aspirations.…”
Section: If As a Creative Writing Mediummentioning
confidence: 99%
See 1 more Smart Citation
“…Writing IF is even more possible in the present day with the advent of authoring systems that contain standard text editor elements that the typical writer would be familiar with (Sarasa-Cabezuelo, 2020). This medium has been further democratized in recent years through the elimination of a "need to code" base requirement, opening it up to writers without computer programming aspirations.…”
Section: If As a Creative Writing Mediummentioning
confidence: 99%
“…These two statements may indicate the potential of the text adventure as an introductory activity that leads a "tinkerer" into an eventual career as a computer programmer. Felnhofer et al, 2022;Gómez-Albarrán et al, 2021;Sarasa-Cabezuelo, 2020;Sauro et al, 2020).…”
Section: Second Games Development Was a Core Pathway Into Professiona...mentioning
confidence: 99%
“…It is thought that especially IEBs will make significant contributions to countries in scientific, technological, and socioeconomic fields. Adding interactive resources to an e-book that will give the reader an active role in the reading process will turn the e-book into an educational resource where the learning strategy can be applied (Sarasa-Cabezuelo, 2020). Especially in digital education processes, applications to increase studentcontent interaction are thought to be valuable.…”
Section: Conclusion and Perspectives For Further Studiesmentioning
confidence: 99%
“…Pela leitura das pesquisas e os resultados apresentados, ficou evidente que a necessidade de conhecimentos mais avançados para produzir e implementar recursos de interatividade, de acessibilidade, metadados e DRM foi considerada a dificuldade mais relevante para produzir livros didáticos digitais interativos, o que dificulta um processo mais simplificado. Entretanto, encontramos um único estudo voltado a essa questão e que, após a pesquisa, propôs uma solução intermediária que possibilita criar livros digitais sem a necessidade de profundos conhecimentos de programação (ARAÚJO, 2019;KNOLSEISEN, 2016;SARASA-CABEZUELO;2020;TOVSTIADI;WIERSMA, 2016;TURCIC;PAP, 2018;WU;SU, 2020).…”
Section: Experiência Didática Com O Formato Epubunclassified