2014
DOI: 10.1057/jos.2013.10
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A modular architecture for an interactive real-time simulation and training environment for satellite on-orbit servicing

Abstract: This paper outlines the development of a real-time interactive application for the analysis, training and programming of on-orbit servicing tasks within a virtual reality environment. The main challenges put on the system are the real-time simulation of the realistic dynamic and kinematic behavior of satellite components and additionally integrate interaction through a bimanual haptic interface, as well as enable teleoperation of a robot. We give an overview of the application, describe the real-time challenge… Show more

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Cited by 10 publications
(7 citation statements)
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“…This section reports some key performance values that are more thoroughly discussed in [14] and presents the results of a pilot user study that was carried out for evaluating the system usability.…”
Section: Resultsmentioning
confidence: 99%
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“…This section reports some key performance values that are more thoroughly discussed in [14] and presents the results of a pilot user study that was carried out for evaluating the system usability.…”
Section: Resultsmentioning
confidence: 99%
“…Our framework addresses this with a number of mechanisms for reducing latency and maintaining consistency across the distributed simulations. These include advanced message queuing, separation between reliable, and non-reliable messages and lowoverhead communication protocols, as detailed in [14]. We report the end-to-end latency for transmitting synchronization messages across the distributed simulation system in Section 6.…”
Section: The Interactive Virtual Reality Environmentmentioning
confidence: 99%
See 1 more Smart Citation
“…The test scene was defined using the COLLADA file format which was read by our VR software framework [27] running on the visualization cluster. It provided real-time rendering and interfaces to interaction devices of the VR display system.…”
Section: Hard-and Softwarementioning
confidence: 99%
“…The work presented in this paper was mainly driven by an ongoing project called VR-OOS (Virtual Reality for On-Orbit Servicing) [1]. Its goal is to develop an interactive application for the planning, training and analysis of on-orbit servicing tasks within a haptic enabled virtual reality environment used to train astronauts but also robot control.…”
Section: Introductionmentioning
confidence: 99%