“…Found papers Included papers "player modeling" and "intrinsic motivation" 69 [11] "player modeling" and "competence" 132 [51,55,11] "player modeling" and "autonomy" 147 [11] "player modeling" and "relatedness" 23 [11] "player modeling" and "curiosity" 136 [27,11,53,65,25] "artificial intelligence" and "game testing" and "intrinsic motivation" 37 [20] "artificial intelligence" and "game testing" and "competence" 76 [20] "artificial intelligence" and "game testing" and "autonomy" 41 [20] "artificial intelligence" and "game testing" and "relatedness" 10 0 "artificial intelligence" and "game testing" and "curiosity" 78 [20] "player experience" and "intrinsic motivation" and "computational model" 32 [24,50] "player experience" and "competence" and "computational model" 53 [14,3,51,55,24,50] "player experience" and "autonomy" and "computational model" 48 [24] "player experience" and "relatedness" and "computational model" 11 [23,24] "player experience" and "curiosity" and "computational model" 51 [24,53,50] In addition to the explicit, algorithmic motivation models reviewed in this paper, simulated player agents can also utilize implicit, data-based models learned from real players. For example, the state-dependent probabilities of actions observed in real players have been included in the upper confidence bound (UCB) formula of Monte Carlo tree search [17,38].…”