2020
DOI: 10.1145/3414685.3417809
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A moving least square reproducing kernel particle method for unified multiphase continuum simulation

Abstract: In physically based-based animation, pure particle methods are popular due to their simple data structure, easy implementation, and convenient parallelization. As a pure particle-based method and using Galerkin discretization, the Moving Least Square Reproducing Kernel Method (MLSRK) was developed in engineering computation as a general numerical tool for solving PDEs. The basic idea of Moving Least Square (MLS) has also been used in computer graphics to estimate deformation gradient for deformable solids. Bas… Show more

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Cited by 17 publications
(9 citation statements)
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“…where 𝜂 denotes the maximum of volumetric water content, and 𝑠 denotes the current saturation. Inspired by 32 , we use similar strategy to always compensate the solid elastic deformation 𝐅 𝐸 𝑠 to keep the overall 𝐅 unchanged when updating the pore deformation 𝐅 𝑤 . For example, as the pore saturation decreases, the pore deformation shrinks.…”
Section: Porous Hyperelasticitymentioning
confidence: 99%
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“…where 𝜂 denotes the maximum of volumetric water content, and 𝑠 denotes the current saturation. Inspired by 32 , we use similar strategy to always compensate the solid elastic deformation 𝐅 𝐸 𝑠 to keep the overall 𝐅 unchanged when updating the pore deformation 𝐅 𝑤 . For example, as the pore saturation decreases, the pore deformation shrinks.…”
Section: Porous Hyperelasticitymentioning
confidence: 99%
“…We first evolve saturation and pore deformation with the updated 𝜃 𝑛+1 𝑝 . Inspired by 32 , we make the assumption that the total deformation gradient will not be affected by pore water changes thus causing no plastic deformation, we then update elastic deformation of solid so as to remain 𝐅 𝑛 𝑝 be invariant as:…”
Section: Moisture Discretizationmentioning
confidence: 99%
“…Benefiting from above decomposition, the volumetric changes can be solved with the pore deformation Fw given by: Fw=((1η)(1s)+s)1/dI, where η denotes the maximum of volumetric water content, and s denotes the current saturation. Inspired by Chen et al, 32 we use similar strategy to always compensate the solid elastic deformation FsE to keep the overall F unchanged when updating the pore deformation Fw. For example, as the pore saturation decreases, the pore deformation shrinks.…”
Section: Constitutive Modelmentioning
confidence: 99%
“…We first evolve saturation and pore deformation with the updated θpn+1. Inspired by Chen et al, 32 we make the assumption that the total deformation gradient will not be affected by pore water changes thus causing no plastic deformation, we then update elastic deformation of solid so as to remain Fpn be invariant as: Fp,sE,=Fpn(Fp,wn+1)1(Fp,sP)1. Meanwhile, we update mass loss and hardening state of each particle according to the saturation‐based hardening in Section 4.2 as: mp=mpnkr+sn+1kr+sn, αp=αpn+ϵlogJwn+1Jwn, where kr=ρs/ρw is a constant ratio during simulation, and ϵ…”
Section: Discretization and Algorithmic Flow For Soil Dynamicsmentioning
confidence: 99%
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