Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games - NetGames '06 2006
DOI: 10.1145/1230040.1230078
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A network-adaptive transport scheme for haptic-based collaborative virtual environments

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Cited by 13 publications
(12 citation statements)
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“…By managing data transmitted over a network, traffic management and control alleviate the network delay and delay jitter, and decrease the frequency of packet loss [14], [16], [36], [81]- [83].…”
Section: Traffic Management and Controlmentioning
confidence: 99%
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“…By managing data transmitted over a network, traffic management and control alleviate the network delay and delay jitter, and decrease the frequency of packet loss [14], [16], [36], [81]- [83].…”
Section: Traffic Management and Controlmentioning
confidence: 99%
“…3.1.2 (2) [36], dynamically changes a threshold value of dead reckoning [84] according to the network delay. The dead reckoning consists of prediction and convergence [14], [85], [86]. In the prediction, the current position of an object (or the cursor of a haptic interface device) is predicted by using the positional information of the object (or the cursor) included in transmitted (or received) MUs.…”
Section: Traffic Management and Controlmentioning
confidence: 99%
“…Another network adaptive transport scheme for DHVEs is presented by Lee et al in [8]. Each haptic media unit (MU) is categorized into three different priorities, whereby the lowest priority MU can be skipped and the highest priority one has to be transmitted reliably, by sending redundant packets.…”
Section: Related Workmentioning
confidence: 99%
“…The system shows improved performance and reduced transmission rate over networks with transmission delay and jitter. The prioritization of packets in [8] is based only on position, whereas our introduced scheme takes resulting forces into account. As the user will feel force changes rather than position changes, we claim that our approach is more general, as position changes as well as physical properties of the virtual environment are subsumed into the force computation and rendering process.…”
Section: Related Workmentioning
confidence: 99%
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