2018
DOI: 10.18280/mmc_c.790410
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A new rehabilitation device: S’TIM, the persuasive and therapeutic serious-game for patients with dysexecutive syndrome

Abstract: Among people with cognitive deficits, those with a dysexecutive syndrome are waiting for new rehabilitation solutions. Based on an extensive literature analysis, a multidisciplinary consortium has been created to specify and develop S'TIM, a therapeutic and persuasive Serious-Game played on a 48 inches robotised touch-table, which immerses patients in a virtual world through an elaborated scenario and various missions. This device has three main stakes. First, to break anosognosia so each patient could be intr… Show more

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Cited by 2 publications
(1 citation statement)
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“…They are also simple and redundant because of a lack or a poor storyline and narration that harms patients' attraction, immersion and engagement. In this way, serious games potentialities are nor fully exploited [38], [39].…”
Section: B Inclusions In the Game Designmentioning
confidence: 99%
“…They are also simple and redundant because of a lack or a poor storyline and narration that harms patients' attraction, immersion and engagement. In this way, serious games potentialities are nor fully exploited [38], [39].…”
Section: B Inclusions In the Game Designmentioning
confidence: 99%