Among people with cognitive deficits, those with a dysexecutive syndrome are waiting for new rehabilitation solutions. Based on an extensive literature analysis, a multidisciplinary consortium has been created to specify and develop S'TIM, a therapeutic and persuasive Serious-Game played on a 48 inches robotised touch-table, which immerses patients in a virtual world through an elaborated scenario and various missions. This device has three main stakes. First, to break anosognosia so each patient could be intrinsically motivated and the actor of his own rehabilitation. Then, to achieve enough metacognition enabling the patients to build their own strategies and to select the most appropriate one in each situation. Finally, to facilitate the transfer of these strategies into everyday life. Changes in the schedule of therapists are also expected.
QueBall is a spherical robot capable of motion and equipped with touch sensors, multi-colored lights, sounds, and a wireless interface with an iOS device. While these capabilities may be useful in assisting the early diagnosis of autism, no detailed guidelines have yet been established to achieve this. In this report, we described the exploratory study conducted with an interdisciplinary research team to adapt QueBall's capabilities in order to have clinicians observe how children interact with QueBall. This is the preliminary phase in designing an experimental protocol to evaluate the use of QueBall in diagnosing autism for children from two to five years of age.
Preserving the autonomy of elderlies or of people affected by a neuro-evolutionary disease such as Alzheimer's, and relieving the mental burden on their caregivers, is an ethical, economic, and social challenge for society. To address this issue, an interdisciplinary consortium involving medical experts, researchers and end-users has been created to co-design and develop a socio-technical construct named Mementop. The solution aimed at the entire ecosystem of the care receiver -i.e., his caregivers and health professionals -, bringing together in a unified user experience the features required by these parties while allowing the care receiver to remain actor in his daily life. Mementop is a certified medical device based on a smartphone application shared by all the contributors of this senior-centred ecosystem, a multi-sensory and customisable printed press product as well as a set of digital inclusion aids. The first version is available since early 2022 and research is conducted to improve its acceptability. Other ongoing research deal with advanced AI techniques to create an intelligent companion based on a predictive model of the evolution of the loss of autonomy.
The aim of this multidisciplinary study is to specify and develop a Serious-Game (SG) to immerge patients with a dysexecutive syndrome in a virtual word. With an elaborate scenario and various challenges, the SG we named S'TIM is used on a robotised and easy-to-use touch table. The high stakes for patients are firstly to break anosognosia and intrinsically motivate patients to implicate them in their rehabilitation; Secondly to enable them to reach a sufficient metacognition level to develop their own strategy and select the most relevant in each context. Finally, to facilitate these strategies transfer in daily-life. Changes in organisations will also be observed.
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