“…For this purpose, several scholars (e.g. Aldoy & Evans, 2011;Dorta, Kinayoglu, & Boudhraâ, 2016) reported studies and experiments regarding the application of digital tools (e.g., 3D software, digitizing tablets) into design curriculum or the integration of the contemporary maker culture to design education. For example, Haldrup, Hobye and Padfield (2017) described three projects from Roskilde University's FabLab to illustrate the learning that is taking place in FabLab in relation to hands-on methods, working with materials, and interdisciplinary project development.…”