Featured Application: A real-time physical model sound effect that can replicate the sound of a number of swinging objects, such as a sword, baseball bat and golf club, has great potential for dynamic environments within virtual reality or games. The properties exposed by the sound effects model could be automatically adjusted by a physics engine giving a wide corpus of sounds from one simple model, all based on fundamental fluid dynamics principles.Abstract: A real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical parameters for a user or game engine to vary. Listening tests reveal that for the majority of objects modelled, participants rated the sounds from our model as plausible as actual recordings. The sword sound effect performed worse than others, and it is speculated that one cause may be linked to the difference between expectations of a sound and the actual sound for a given object.