2023
DOI: 10.3233/rnn-231305
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A novel digital approach for post-stroke cognitive deficits: a pilot study

Abstract: Background: Cognitive dysfunctions after a brain stroke have a huge impact on patients’ disability and activities of daily living. Prism adaptation (PA) is currently used in patients with right brain damage to improve lateralized spatial attentional deficits. Recent findings suggest that PA could also be useful for rehabilitation of other cognitive functions. Objective: In the present study, we tested for the efficacy on cognitive rehabilitation of a novel device in which the procedure of prism adaptation is d… Show more

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Cited by 2 publications
(2 citation statements)
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“…We acknowledge as a critical study limitation the unfeasibility of separating the independent effects of PA against serious games on cognitive and reading outcomes. However, the study protocol was undertaken as such based on the evidence that patients with enduring post-stroke problems in executive functioning improved with PA plus serious games treatment only but not when receiving serious games training alone 84 . Moreover, PA and serious games have been further combined because they differently intervene on attentional processes.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…We acknowledge as a critical study limitation the unfeasibility of separating the independent effects of PA against serious games on cognitive and reading outcomes. However, the study protocol was undertaken as such based on the evidence that patients with enduring post-stroke problems in executive functioning improved with PA plus serious games treatment only but not when receiving serious games training alone 84 . Moreover, PA and serious games have been further combined because they differently intervene on attentional processes.…”
Section: Discussionmentioning
confidence: 99%
“…Immediately after rPA, participants performed seven ‘serious games’, i.e., tablet games which tap into attention, inhibition, working memory, and problem solving. Further details of the tasks are given in Supplementary Materials (see also 84 ). By combining simulation, entertainment, and learning, serious games simulate specific activities to improve cognitive skills.…”
Section: Methodsmentioning
confidence: 99%