2022
DOI: 10.1016/j.jksuci.2022.09.017
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A novel method for adaptive terrain rendering using memory-efficient tessellation codes for virtual globes

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Cited by 2 publications
(1 citation statement)
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“…They achieve significant performance improvements in cases of multi-core computing, currently excluding consumer mobile devices. A hardware tessellation-based patch rendering with continuous LOD is a promising approach for AR, offering a stable frame rate for high-fidelity outputs with optimum memory and computational usage, but it currently addresses triangular models [ 28 ].…”
Section: Literature Reviewmentioning
confidence: 99%
“…They achieve significant performance improvements in cases of multi-core computing, currently excluding consumer mobile devices. A hardware tessellation-based patch rendering with continuous LOD is a promising approach for AR, offering a stable frame rate for high-fidelity outputs with optimum memory and computational usage, but it currently addresses triangular models [ 28 ].…”
Section: Literature Reviewmentioning
confidence: 99%