Over the last few years, several frameworks have been introduced to help developers build virtual reality (VR) experiences for the web. One such open-source web framework is the A-Frame framework, which is built on top of WebXR and Three.js. A-Frame can be used to create 3D scenes that can be rendered using compatible browsers such as Chrome and Firefox. The performance of web-based VR applications, however, can be affected due to the limitations of the CPU and GPU, especially in multi-user applications. In this paper, an A-Frame-based multiuser VR application is developed and the performance is analyzed under different scenarios, demonstrating how an increase in the number of users affects metrics related to VR quality of experience (QoE). Then, an Adaptive Resolution Scheme for VR (ARS-VR) is proposed, which improves the VR performance in terms of frame rate and frame latency on remote devices with limited processing and display features.