2019
DOI: 10.1007/978-3-030-27192-3_2
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A Play-Based Interactive Learning Approach for Fostering Counting and Numbers Learning Skills for Early Childhood Education Using QR Codes Mobile Technologies

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Cited by 10 publications
(9 citation statements)
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“…In conclusion, gamification can increase both the cognitive load and the levels of performance, and generally, the students have positive beliefs with respect to the gamification strategies. This is a methodological strategy that allows creating work habits, fomenting participation and autonomy in problem-solving, promoting continuous learning, developing self-confidence and the ability to self-evaluate, promoting mathematical abilities and skills, and it could even motivate the Student's to perform activities that seemed boring to them before [11,12,25].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In conclusion, gamification can increase both the cognitive load and the levels of performance, and generally, the students have positive beliefs with respect to the gamification strategies. This is a methodological strategy that allows creating work habits, fomenting participation and autonomy in problem-solving, promoting continuous learning, developing self-confidence and the ability to self-evaluate, promoting mathematical abilities and skills, and it could even motivate the Student's to perform activities that seemed boring to them before [11,12,25].…”
Section: Discussionmentioning
confidence: 99%
“…Diverse research studies [4,25,26] have pointed out that the use of gamification for teaching the curricular content in the area of mathematics in the early childhood stage promotes experiencing the content, which results in a positive view of the students towards this subject matter. We are in agreement with [27,28] that the use of digital games in the area of mathematics implies that the student learns, in a playful manner, concepts such as probability while they play, so that learning is produced in a manner that is more motivating and personal to the student, helping with the overcoming of obstacles during this learning process.…”
Section: Introductionmentioning
confidence: 99%
“…The academic achievement increased when conducted gamification in study [7]. According to Mowafi et al (2019), using gamification for learning skill in numbers and counting influenced the learning experience of preschool children [8]. The game based learning was applied to learn Physics through mobile platform and this system supports teachers in handling and managing their course [9].…”
Section: Methodsmentioning
confidence: 99%
“…para formar lectores competentes, capaces de leer textos de diversos tipos (Manresa, 2009). Por otro lado, la lectura ya no se circunscribe a los textos lineales, presentes en soportes palpables, sino que también existen lecturas que implican la interpretación de códigos, por ejemplo, los códigos QR, que requieren de dispositivos digitales para desentrañar sus mensajes (Mowafi et al, 2019), lo que supone un nivel de competencia digital agregado. Este hecho suscita la conveniencia de conciliar ambas demandas formativas mediante propuestas integradoras.…”
Section: Educación Literaria Y Promoción Lectora En Primeras Edadesunclassified