2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) 2019
DOI: 10.1109/icalt.2019.00027
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A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification

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Cited by 6 publications
(3 citation statements)
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“…Razi and Putra [25] combine the model with communication strategies in the context of a "Lost and Found" service and explores various types of rewards in a social setting. De Troyer et al [26] use elements of Hook model in combination with the behavior model to counter school burnout phenomena in students and argue that a personalized approach should be taken in regards to applying the techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Razi and Putra [25] combine the model with communication strategies in the context of a "Lost and Found" service and explores various types of rewards in a social setting. De Troyer et al [26] use elements of Hook model in combination with the behavior model to counter school burnout phenomena in students and argue that a personalized approach should be taken in regards to applying the techniques.…”
Section: Related Workmentioning
confidence: 99%
“…The goal of TICKLE is to re-activate and re-motivate youngsters for learning through the recognition of non-formal learning opportunities. TICKLE, including its evaluations, is described in detail in (De Troyer et al, 2019) and (De Troyer et al, 2020). Here, we focus on how the main features of a MPLE are realized in TICKLE.…”
Section: An Example Mobile Playful Learning Environmentmentioning
confidence: 99%
“…The leader boards and virtual badges have been identified as effective factors which enhance buying platforms which delivers loyalty, awareness and engagement among consumers. Gamification based "quizzes" were identified as another effective persuasion method for learners (De Troyer et al, 2019). Gamified scoring systems improved the player competition and motivation, while punishments and self-monitoring demotivated the players (Orji et al, 2018).…”
Section: Technology Contextmentioning
confidence: 99%